FFXI Modding

Saturday, March 6, 2021

Repost from Neko-Sentai: Setting Vertex Weights in Virtual Reality Studio (VRS)

›
The following is a repost of an old thread that was originally posted in September of 2018 on the Neko-Sentai forums. The thread discusses ...
3 comments:

FFXI Tool

›
Some of you may remember an old 3rd-party program called FFXI Tool that was created way back in 2006 by some Japanese guy. I think he went ...

Mooshywooshy's blog

›
Ashenbub recently informed me about an old blog from a longtime FFXI modder by the name of Mooshywooshy. Check out his stuff. It's pret...
1 comment:
Monday, February 3, 2020

Noesis updated! Improved compatibility and new features for FFXI

›
Rich Whitehouse, the creator of Noesis, has recently decided to make some improvements to the program's compatibility with FFXI when use...
Tuesday, January 29, 2019

Separating Out Grass Meshes When Creating a Custom UCX Collision Mesh

›
This tutorial will teach you how to separate out grass meshes (and other non-solid objects) from the environment when creating a custom UCX ...
Friday, December 28, 2018

Source code and project files for RZN's MapLib & MapViewer now available!

›
Big announcement, everybody! Our good friend atom0s managed to finally get ahold of RZN today, and RZN gave atom0s full permission to share...
Wednesday, December 19, 2018

GalkaReeve's Map Viewer — Model Viewer for Zones

›
Since 2016, the source code of an unfinished map viewer program for FFXI has been available on the GitHub respository of a Reddit user known...
›
Home
View web version

Contributors

  • Coach Sharkey
  • FFXI HD Overhaul
  • FFXI Modding
Powered by Blogger.